![]() I personally hated warrens because of swine wretch that acts before you and have a chance to apply diseases. My favorite is the bad gambler that isn't allow to gamble. Keep stuff that have little impact on your adventuring, the less annoying forced interactions, camp healing or the sort. Remove anything that increases stress taken like zoophobia, reduces resistance, or the most annoying forced interactions like curious, kleptomania, compulsive and hylomania. It does the same thing and there's more of it.Ī pro-tip would be to remove certain negative quirks before they get locked while keeping others. No, the protip is to take lots of ant-disease goo into The Cove and apply it to all the Coral. ![]() The quirk will be chosen at random, so if your toon has multiple negatives, you might not get rid of the worst one.īut it's still removed, and at the cost of a torch. Pick a toon that's got a quirk you want removed, and have them use a torch on the scrolls. Pro Tip: In the Warrens (the Pig dungeon), if you find a pile of scrolls in the hallway, you can use it to remove a negative quirk. ![]() Oddest dungeon I'd been in yet, but really cool. I didn't get a chance to test it with the leper because one of the chaps got that cool virtue that removes stress on the others, so he didn't get stressed. This one is vestigal and useless cut him out.
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